Minecraft says no to NFTs

Minecraft says no to NFTs

A row of gamers wearing earphones and holding Xbox controllers sit in front of screens showing minecraft games.

Photo: MARK RALSTON / AFP (Getty pictures)

Mojang Studios, the creators of the ever popular Minecrafttakes a page from the ancient United States playbook against drugsalthough it seems that “Just Say No” seems to work much better for blockchain-based monetary earnings than it has ever done for drugs.

The Microsoft-owned studio wrote on its blog Wednesday that NFTs in Minecraft “generally are not something we will support or allow.” The company said it was about to change its Guidelines for using Minecraft to specify that blockchain technology will not be allowed to integrate into the Minecraft game client and cannot be used to create NFTs based on game content, whether it’s skins, objects, or even mods.

Developers wrote that blockchain technology’s sense of digital ownership is based on “scarcity and exclusion” which “does not align with the Minecraft values ​​for creative inclusion and playing together.” They added that third-party NFTs could end up costing players who buy them, since they rely on a blockchain technology “that can disappear without warning.”

This actually happened. An NFT project called Blockversewhich was supposedly built for the Minecraft universe, swindled an estimated $ 1.2 million from early investors back in January from t.snake who bought Block sign in NFT form from sites like OpenSea along with a cryptocurrency called $ Diamond. The project creators suddenly took all the money that was invested and deleted the project website, Discord and Twitter account. If you do not know, this is colloquially known as a “carpet cover“, and it’s all too common in the crypto space.

The developers left it open to potentially include blockchain technology in the future, but added “we have no plans to implement blockchain technology in Minecraft right now.”

You can expect that the projects that were already trying to integrate Minecraft into the blockchain were not entirely thrilled by the news. NFT Worlds, a blockchain-based company where users can purchase NFTs from digital worlds – mainly those found in Minecraft – was stuck hard. The company posted a Discord message on its Twitter account saying they were working on solutions “around the Minecraft EULA changes”, adding that they were even considering swinging to create their Minecraft-like gaming platform.

Despite the fact that the game is almost 13 years old, 141 million active players still returns to Minecraft every month, starting in August 2021 figures from Statista. In a 2019 interview with Helen ChiangThe Minecraft studio manager told Edge Magazine that the average age of Minecraft players was 24. However, the game is specifically designed to be kid-friendly, Chiang said. The ERSB rating is for players aged 10 and up. Having a money-making investment scheme built into the client raises many red flags and potential for abuse, especially when you make children vulnerable. She is said to have told Edge that “We need to be very clear and simple about how we plan to make money in the game.”

Meanwhile, other games aimed at children like Roblox have leaned all-in on revenue generation and in the game aimed at children. Users are encouraged to use Roblux on in-game items as they visit worlds specifically designed to promote products. Still, the company behind its game updated community standards last year to take a vague view of the potential use of NFTs in the game. Users, they said, are not allowed to use Roblox to offer payment to act as a model for assets.

Devs also wrote: “YYou may not use third-party services or products to sell, either directly or as a package: experience items, exclusive features or other experience enhancements. “

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